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Saturday, May 28, 2016

Unravel

Here is a watercolor painting on around 28x38cm 300g paper. 
The motive is Yarny for the #unravel game. It was briefly exhibited at Malmö stats bibliotek alongside more work from students at my school.
 
 

Saturday, February 27, 2016

Latest 3d course

Here all my assignments from the intermediate 3d course.
This is the first  3d course were we are not following a book page by page.


We started with a lowpoly character:
With 500 tris I still wanted a lot of accessories to break up the silhouette.


Then went over to a modular landscape:
I made a lot of small pieces to be able to break the scene up a lot.
I had a lot of problems with shader fx and doing the spec/gloss materials, but
learned a lot.



Then something portable:
I went with a flintlock pistol that should be more Scandinavian.
I went spec/gloss on this as well.








Then we ended with a character from a concept done by another student.
Not really pleased with the character texturing, Even do I only spent 1 day
on the landscape I could have used that to texture her more.
But I got a bit carried way with that I could use PBR rough/metallic here.
This is rendered in Maya with shader fx using kostas PBR shader.
You can find it at : http://www.kostas.se/


Tuesday, February 9, 2016

Gray

A lot of gray outside and a lot off gray meshes in 3d.
Here are some paintings done after school to do something else in gray.



Thursday, November 26, 2015

School assignments.

I haven't uploaded so much from school because I don't think its ready.
Its not really good anyways and there is to much improvements to be done.
We have really tight deadlines like 1-3 days so it really differs in quality to much.
Its just training exorcises.

Well, these are just some off the excuses I have to not post things.

But I think my blog actually is for that type of work.
So that there is a record of what I have been doing, and what I am thinking.
It might get me to finish more off the paintings.
It might also reduce the fear to put things on the internet that really should be but in a folder and collect dust instead.
Just writing more in general to see the improvements in that regard as well.

We will see.

So here are some of the work from the introduction to 2d course:



















Monday, October 12, 2015

Started school and changed city.

Hi!


A month ago I moved down to Malmö and started The Game Assembly. Here I study game art and have been sitting with Maya all day. Soon done with the the book ( not much nice to show) and will probably start posting a bit more.

Here is some work I have done in my spare time at school and during the summer. I have Updated my portfolio so if you haven't check that out here is some peaces. You can find it all at rgbeard.com
 



I have also started to play around with texturing and like a lot. Here is texture test I did on an old model.

Sunday, August 9, 2015

My watercolor painting process.

Hi!

Here is the process of my latest  watercolor painting.

I first started going out on location to see the house from every angel and talk to the family about how they saw there house and what they liked about it. What angels and what parts of the garden they enjoyed the most.
Then I started some small studies on A5 300g watercolor paper.
The colors I use are Daniel Smith watercolors and with a square brush and a small round.
I went out to location 2 times in different weather and time of day to find some nice light and color.
The studies took about 30-50 min.


 
  
Then I started with the large watercolor in my studio. This time on a full sheet of 300g canson paper using a pencil I lay out the image. Then i use masking fluid on all the white parts.
 



Here I lay down the ground colors on wet paper. I focus on the largest areas that have the same color and value. I aim to create some soft transitions in the color and edges of these areas.


 When that dried I continue with the local colors of the roof and building.


Then laying down the shadows of the house and grass. I think of the ambient light and that the colors of the shadows get some of the sky blue that cools them down. Thinking of the light angle as well.


 Here is my setup in the studio with the colors studies at the side to refer to.


Here is the finished image with the on location studie under it.


 Here is all the studies and the final.

 

And the final. If you have any questions you can contact me at redgreenbeard [at] gmail.com
and if you want to see more go to RGBeard.com

Sunday, June 21, 2015

Environment modeling.

Hi there!
Here are some foliage I made in 3dsmax and then put in UE4. Its great fun and educating to
model and to go in depth with the grass and plants. I learned most of  the technical bits through futurepoly on youtube.
So if you like to do something simular go here : https://www.youtube.com/watch?v=B4j5tzAIflU.
Unreal is free to play around with so try it out! (: